Power Game | A GhostWalker Novel Book 13

Power Game is the 13th book in the A GhostWalker Novel series by author Christine Feehan. Extreme terrorists take hostages in Indonesia, Captain Ezekiel Fortunes leads the team to the rescue. Zeke is an enhanced warrior who can run faster, disappear when needed, and hunt down enemies in any terrain.

Here are the top 3 reviews and comments that readers love about this fascinating book.

Review 1: Power Game audiobook by A. L. Bray

Back to the original Ghostwalker feel!

I had gotten a bit put out over the last few Ghostwalker stories. The heroes were overbearing to the point of being verbally abusive, and it sickened me (I didn’t even read Spider Game because several reviewers made similar complaints). The sex was gratuitous and unnecessary to the plot (and was borderline abusive IMO). I don’t mind a steamy scene or two, but I don’t want it taking up over 60% of the book.

After waiting a few days to read some of the reviews, I decided to give CF one more chance with Power Game. I’m glad I did! This has the feel of the earlier Ghostwalker stories. The hero is alpha, but not disgustingly so. The heroine kicks butt on her own, but also accepts help without being a doormat or railroaded.

I’m also glad at least one long-time storyline has ended. I feel like CF lets series go on too long, sometimes, without any real resolutions. I feel like at least one loose thread got snipped with this story.

Finally, while Jim Frangione did a fantastic job with the narration, I really missed Tom Stechschulte. He’s the voice of the Ghostwalkers for me.

So, overall, I’m glad to say I can recommend this book to my fellow Ghostwalker fans. I feel like the series is back on track!

Review 2: Power Game audiobook by d.e.matthews

GOOD BUT NOT MY FAVORITE

I love Christine Feehan’s books and this happens to be one of my favorite series, however, this one just kind of fell flat for me. I didn’t feel the flow I am used to. It was a little repetitive in places. A statement would be made and a couple of paragraphs down, the same thing would be said again, sometimes using the same exact words and sometimes changed up a bit but meaning the same thing.

Now about the narration. First, I need to say that I am a HUGE Tom Stechschulte fan, that being said, I do try to give new to me or new to a series narrators a chance. Though
Mr Frangione does have a pleasant enough voice, I just felt that I was being read to and not being emersed in the story and transported into the
GhostWalker world. I listen with ear buds and all of the voices just sounded alike to me. The pitch in the women’s voices, though a touch higher, sounded the same except for
the accents. My biggest issue was
with the voice and Cajun accent of Nonny. Not what I expected. I understand all narrator’s have their own way of narrating, but I just wasn’t liking the change after so
many books into the series. Mr Frangione had some big shoes to fill
after us having had the pleasure of Mr Stechschulte expertise. I don’t know why the change was made, and I hope it wasn’t due to illness or worse on Mr Stechschulte’s part, and wish someone will let us know why a change was made. If this is a permanent change, I will still listen to future books, but, in my humble opinion, if it could been avoided, a change shouldn’t have been made.

Review 3: Power Game audiobook by Baroness of Topaz

Power Game is the thirteenth installment in Christine Feehan’s Ghostwalker action-packed PNR series. This books was a returned to Team Four who have set up their fortress in the bayou of Louisiana. Following the lives of a group of enhanced men and women, who are sometime chemically paired as a means of control by the brilliant yet sociopathic scientist, Peter Whitney, the Ghostwalker’s natural sensory gifts are enhanced and now Whitney is experimenting with adding reptile and arachnid DNA in the hopes of creating super soldiers for the government.

Power Games opens with the heroine, Bellisia, has been pressed into service by Peter Whitney on an dangerous undercover assignment in Asia. She discovers a nefarious plot by a former childhood friend, Violet, who is now a U.S. senator and is planning to serve up her Ghostwalker brethren in exchange for power and status. Violet gives the name and location of Team Four to be slated for assassination. When her cover is blown, Bellisia manages to not only escape her potential captors but escape from Dr. Whitney’s handlers and a fate of being sent to a breeding program in Italy. Intrepid Bellisia makes her way to Louisiana to warn the Team Four.

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